![]() ![]() First up, make everyone a bedroom and their own little bed. ![]() I make a Carpenter's table, set areas for storage adjacent to where workshops are gonna go, and we're chopping wood. I dig into the ground, and mine out a blueprint of rooms under the first floor. Excellent first set of dwarves and all are happy. I get that citizens will auto-do things and I need to set priorities for food, recreation, jobs, etc. I get most of the basics from Rimworld, and they apply mostly over here. Here's how my first steps have been learning this game: I'm coming into this after a few months spent exploring Rimworld, and the differences are interesting enough to make me want to really dig in. I'm also gonna create a backup of the file because I could see an update resetting it to defaults.įirst two hours in this game have been a blast. I think that's most of the ones I hit, the bottom half of the text file is pretty much all adventure mode stuff and plenty of events do have autopause alerts set up like if a megabeast showed up. Like most of these there are a few related entries directly beneath to effect when they claim a workshop or finish the artifactĭwarf Dies There are like 6 of these covering kidnappings and ambushes as wellĬaravan Arrival But in my early hours it worked when one of my dwarves got into combat as well as when a trade caravan got into a fight on the way to my entrance. I haven't tested this on a large scale battle so it might pause too much if you had say several dwarfs attacking a superbeast. I've pretty much just added ":BOX:R:P" to every one I changed although all three aren't always necessary, or some may want to add ALERT to get that red box in the top left for example. I'll paste the entries as they come out of the box. I'll list off that other entries that I thought needed to be fixed. *(make sure that's D_MIGRANT, there's also an entry that doesn't have the D, that's for Non-Dwarf migrants) I went ahead and did the same for the 3 D_Migrant tags below that which cover a single migrant, no migrants and migration 'discouraged' Yes, so the most important ones for me were Migrants arriving and battles starting.įor the migrants you want to find since I want an alert box in the middle of the screen, the game to autopause and also to zoom to where the migrants are arriving i'll append ":BOX:R:P" to that entry eg. ![]() Yeah it's a pain that it doesn't just work like Old DF cause you do have to go one by one through the entries, it doesn't take long if you know which events you want to change, but less than ideal. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |